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A series of tablets that are educational devices for children ages 3-9 that feature school readiness apps, as well as creative and music apps, designed to prepare preschoolers and kindergarteners for school.
Biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. Users complete a series of video game-like exercises that are controlled by the mind alone and can see and hear real-time feedback of how they are progressing in focusing, finishing tasks, increasing memory, and filtering out distractions.